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7 Days To Die - The Wilderness Project

This is a community-driven site devoted to the game 7 Days to Die and making mods for it.

Some content cannot be accessed until you register an account with a VERIFIED E-mail address, and continued use requires it remain valid.

Registration approvals for now are manually done by me and may take a few hours to approve. I DO sleep from time to time.

Flora: Sneak Peek Introduction

Flora Sneak Peek

Flora Field Notes

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NOTE: There isn't going to be an easy way to roll out the assets involved with the Flora package in a Wiki tabled fashion like I was able to with the Forage package section. This will happen over time. I want to explain a little bit about how the package works and how not having every single tree or bush cataloged at the moment is not going to affect its usage.

The assets that are included in the Flora package are kind of why and where my insanity all started. Considering part of my emphasis is on creating new tilesets and biomes, the need for new and specific trees, bushes and plants became apparent. What started as a desire to just populate a wetland or swamp biome left me looking at the regular Forest, Desert and Snow regions and finding myself thinking those needed some love too. If you take the time to load up a vanilla map and roam around the forest and then do so after generating one with The Wilderness Project package you will see a definite difference. Hell, even the Wasteland his pleasant but still in a creepy way.

At the core of its function, it relies on the biomes.xml for placement of these assets. There are over 250 of them and counting! This modlet has a curated biomes.xml file included, and it does not contain every single one of those assets, and for good reason. I think I've done a pretty good job of putting together a real nice set that should suit most people's purposes.

Can you use all of them? Sure you can. All of the assets are defined with their respective blocks and icons so as a builder all you need to go his go into creative mode and you have access to all of them.

If you want to experiment with your own biomes.xml, it's going to be up to you to look at the one included with the package and take the time to understand how the assets are placed in the world using that file. It's pretty simple.

For now, here are a couple of images that shows about the first two hundred or so to give you a little bit of an idea of what you have to play with. Keep in mind that some of the trees and bushes will give some of the new wood resources and potentially all of the miscellaneous resources as a byproduct from the Forage system package. Those are what I'm going to be concentrating on getting into Wiki format first...

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Wolfrune
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