I am looking at UNITY and, what has happened over the last few years - where are we now - and how can YOU move forward? After watching this video, you will know if you should bother with DOTS (the Data Oriented Technology Stack) including ECS (Entity Component System), Burst Compiler, Job Systems and you will know WHICH RENDER PIPELINE to choose for your next game. You will also know which UI you should use (yes, there are 3 of them now) and what the current status is with Unity networking.
It can all be a bit confusing, but I will try my best to help you understand where we are at and how we can make use (or not make use) of the new technology. Let's get started!!
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This .blend-file can be downloaded from my Patreon page from the Tutorial tier and up.
Imphenzia's Handpicked GameDev.TV Courses with 85% Discount:
https://www.gamedev.tv/p/imphenzia?coupon_code=IMPHENZIA&affcode=45216_h89he8bg
10-Minute Modeling Challenge Series Playlist:
https://youtube.com/playlist?list=PLC7nmYI-cbT1JN7OADBFhSnpkV-odrMyW
In-depth learn how Low Poly Modeling in Blender:
https://www.youtube.com/watch?v=1jHUY3qoBu8
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Additional info:
I've been modeling in Blender since about 2015 but more recently in the past couple of years. I've been making games and assets in Unity since 2011 and I'm currently working on a multiplayer RTS game called Line War that we released in 2022.
I use a Sony FX3 Camera, a Strix ROG Scar 17 3080TI laptop and not much more these days =)
Thanks a lot for watching and sharing my videos