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The nutrition system adds several new nutrition levels in addition to your general hunger bar:
Protein, Carbs, and Fiber (Fruits & Veggies). These nutrition bars degrade over a several day period and are replenished by specific types of foods (Eat meat based foods to restore protein, for example).


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Allowing these levels to go too low will result in a slight debuff, while keeping them high provides buffs and bonuses.

Nutrition levels are designed to degrade slowly so you don’t need to carry many stacks of food with you; just switch up your food each day and you’ll stay ‘in the green’ for most of your play periods- but you’ll still need to focus stack foods to get the top level buffs for blood moons or other important outings.

The idea of this system is to transform the food aspect so it’s still interesting and relevant. Right now once you get seeds for one or two of the best foods you’re done; just grow and eat the same thing all the time; the other 50+ foods available may as well not exist. This gives them a reason to exist, and makes foraging, hunting, farming and cooking more interesting, and more than an afterthought.

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"It's the Apocalypse. Cans and containers of food on shelves in cities just aren't going to retain food value in comparison to something that is fresh and growing in the wild. You'll notice a difference if you decide to solely rely on things you find in the cities. Seasoned survivors thrive, not just survive."

All nutrient levels start at 70 and degrade by approximately 2.5 per minute (or 150 per day assuming a 60 minute game-day). Degradation slows to 25% normal when under 100 of a given nutrient, and speeds up to 400% normal when over 800. Max is 1000.

Nutrients are gained by eating foods. Early game foods will provide around 20 nutrients total, while late game foods provide around 100. Nutrients provided are based on the food eaten. Any excess that would push a nutrient level over 1000 is lost.

Debuffs:

Malnourishment
– Occurs when any two nutrients are under 50. Stamina regen is decreased by 5%. Avoidable early game when both meat and cornbread are available together; two of each a day will keep malnourishment away!

Buffs:

Healthy
– Occurs when all three nutrients are above 500. Stamina regen is increased by 10%, and health and stamina max is increased by 5. Should be maintained relatively easily when mid-game recipes are available and you’re producing several different kinds of food.
Very Healthy – Occurs when all three nutrients are above 900. Gain an additional 3 stamina and health max compared to “healthy”, and effectiveness of healing is increased by 25%. Only practical for short periods, like blood moons for instance, due to increased nutrient degradation above 800.
Ripped – Occurs when protein level is above 900. Damage from all sources to all targets, including blocks, is increased by 20%.
Energetic – Occurs when carbs level is above 900. Run speed, reload speed, and attack speed are all increased by 20%.
Quick Thinking – Occurs when fruits and vegetables level is above 900. Experience gain and damage resist are increased by 20%.